At the End of March you’ll find the whole programme here.

The GameZone at the Internationale Festival of Animated Film, curated by Prof. Sabiha Ghellal (Hochschule der Medien) and Dr. Stephan Schwingeler, presents new with this year’s motto „Playful Art / Meaningful Games“ current trends in computer game culture, and future-oriented university projects at the interface between game aesthetics and social relevance. The GameZone shows the links of games and animation with the latest developments of Virtual and Augmented Reality and invites visitors to play and participate. The entrance to the GameZone is free during the festival and is accessible for everyone.

  • New place: this year’s GameZone takes place on more than 2.000 qm at the Stuttgart Kunstgebäude next to the Schlossplatz
  • New Award: The new “Animated Games Award Germany”, funded by MFG Medien- und Filmgesellschaft Baden Württemberg for the German computer game with the best visual aesthetics
  • Highlight: Art installation by Feng Mengbo (Bejing) „Long March: Restart“ in cooperation with ZKM – Zentrum für Kunst und Medien Karlsruhe: huge and interactive video gameplay installation (16 to 4 meter) inspired by the graphics of  Super Mario Bros.
  • Panel „Playful Art“ with speakers belonging the topic Games and Ästhetik, e.g. Tobias Bilgeri (Black Pants, Berlin), Mareike Ottrand (Fizbin, Universität Hamburg, Hamburg) and many more
  • Panel „Meaningful Games“ considering Games & Politics. Speakers: e.g. Ju Row Farr (Blast Theory, Brighton) and his Game project “Karen”, Pawel Miechowski (11bit Studios, Warsaw) and „This War of Mine“ – are there anti-war-games?, Marco Williams (Gigantic Mechanic, New York) and “The Migrant Trail“ and Michel Wacker (Gentle Troll Entertainment, Würzburg). Meaningful Games will be exhibited during the whole Festival.
  • new developments and trends directly out of the universities: ZHdK Zürich, Hochschule der Medien Stuttgart, Filmakademie Baden-Württemberg and Kunsthochschule Kassel