Chasing Carrots is an independent game development studio based in Stuttgart, Germany. Our recipe is simple: we develop delicious game creations that have a unique look and feel paired with innovative mechanics, for PC, consoles and mobile devices. Created for a wide audience, our ideas spread over different genres, while staying true to the kind of games we love to play ourselves.

Started as a sideproject in 2009, the studio was founded in 2011 by serious games programmer Dominik Schneider and animation professional Patrick Wachowiak. Thanks to a committed investor, Chasing Carrots is now a fully privately funded company. Our team consists of passionate, multidisciplinary working people with various backgrounds. In addition to that, we value an open exchange with our online community.

Halls of Torment

In Halls of Torment you fight your way through hordes of unholy horrors with a hero of your choice. Descend into the deadly halls and survive as long as you can until you face one of the tormented rulers. Halls of Torment is an entertaining roguelite action RPG. Discover magical items, learn powerful abilities, and find new heroes to stand against the horrors of the Halls.

Mara Mehlitz, Daniel Karner, Dominik Schneider, Paul Lawitzki, Sarah Feldmann, Patrick Wachowiak